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03 / GAME SYSTEMS · NETWORKING

Game Experiments.

Small experiments in movement, interfaces, and what happens between two clients.

Experimental
C++NetworkingGame UIPrototyping

The idea

An open-ended collection of experiments around game UI, movement systems, networking, and older game architectures. Small prototypes make it easier to ask one question at a time.

There is no big game announcement hiding here. Just a workbench for understanding how interactive systems behave, especially when a network gets involved.

How the pieces fit

01

Input

Isolate movement and interaction in small test scenes.

02

Simulation

Make state changes observable and repeatable.

03

Network

Explore synchronization under latency and packet loss.

From the devlog

Created the project outline for a collection of focused prototypes.